In our silence, we have still been closing in on a beta version of Equilibria.
I’ve spent the last few days implementing a “swipe” (or “flick”) gesture. You’ve all used swipes on your smartphones before. In Equilibria, it will be used to scroll through the pages of levels available. It will also be used to scroll through text. We were originally going do user testing without this feature, but we decided it was a big enough part of the user experience it must be included in anything labeled “beta”.
Now that that’s finished, our tasks lists are down to communication, user interface polish, and performance optimizations.
Our tutorial text is in the game and Dustin is working on the best way to present you the reference/rules guide. All during our discussions on communicating to the player, I’ve kept this article in mind. Plants vs. Zombies has a fantastic tutorial mechanism and should be an inspiration to developers. In the meantime, Laura is analyzing the rules and balance of the first group of levels, changing anything that doesn’t make sense or feel right.
Dustin is giving the user interface some TLC, polishing the graphics and switching out old for new.
I am working on delivering the best performance possible. I’ve fixed a resource leak, tweaked particle generators and am now optimizing sprite sheets to reduce draw calls. I have the game running at a good 45-50 fps as of this writing. I am hopeful we’ll achieve 55-60 fps before the beta.
Thanks for reading! Talk to you soon.