I’m Laura and I’m responsible for a lot of the design work for EquilibriA. The base gameplay is taken from a game I invented as a child with multi colored candy like Skittles and M&Ms. It’s a dynamic puzzle game with the goal of “equalizing” groups of pieces within a few simple rules. We’ve added to the original gameplay with different pieces and fun level effects to make a unique and addicting mobile game. I am very excited to share the finished product – we will add more updates soon!

Hello world!

This is the development blog for the work-in-heavy-development game Equilibria, which will be published for iOS and Android devices sometime in 2012! I’m Fritz and I program things.

We’ll use this space to give updates on our progress and make exciting announcements about the progress of our team’s first game!